AI Insights · Timothy · January 2022
Top 5 Educational Games Apps Performance in Netherlands Q4 2021
Discover the performance trends of the top 5 educational games apps in the Netherlands during Q4 2021, with insights on downloads, revenue, and active users.
The fourth quarter of 2021 saw notable performance trends among the top educational games applications in the Netherlands. Here’s a closer look at the weekly downloads, revenue, and active users for these apps, based on data from Sensor Tower.
Squla experienced fluctuations in weekly revenue, peaking at approximately $1.5K in the week of December 20. Downloads showed a significant increase towards the end of the quarter, reaching 3.9K in the same week. Active users saw a slight rise from 13.7K in late September to 14.2K in late December.
Lingokids - Play and Learn demonstrated consistent weekly revenue, with a peak of around $1.6K in the final week of December. Downloads saw a notable spike, hitting 3K in early December, while active users increased significantly from 2K at the start of the quarter to 4.2K by early December.
Kids games: 3-5 years old kids maintained modest revenue throughout the quarter, peaking at $13. Downloads reached their highest point at 1.8K mid-October, while active users saw a peak of 2.2K in the same period before stabilizing around 1.2K towards the end of December.
123 Number Games for Kids showed steady revenue, with a peak of approximately $487 in the week of December 20. Downloads fluctuated, reaching a high of 1.8K in late October. Active users remained relatively stable, peaking at 4.5K in the same period.
Games for Toddlers 2 Years Old saw consistent revenue, peaking at $467 in the final week of December. Downloads reached up to 1.2K in late December, while active users showed a gradual increase, peaking at 2.6K in the same period.
These insights highlight the varying performance dynamics of educational games apps in the Netherlands during Q4 2021. For more detailed insights, visit Sensor Tower.